Gem Domination 0.1 Devlog #12


Hi, people. Another week, another scene is done, AND the other scenes are actually in WIP state and mostly require details and color since they are mostly done in lines and stuff.

progress.png
However! One thing that isn't reflected in the chart, as usual, is old scenes being animated, the 3 original scenes with the gems. Although we probably will only animate Amethyst and Pearl if possible, since Garnet requires a bit more work.
Starting with what we want to show this week. I wasn't entirely satisfied with the Replay system, so I reworked it. It's not exactly something you can "show" however, you can notice that now you have a "locked" screen in the form of a "no signal" notice in the TV. Hope this helps the players keep track of the progress easily on top of all the other tools. We are also working on the actual image gallery still.

replay.gif

The wardrobe system is being worked on. For now, we will keep it simple with the regular "choice menu" stylization. However, we plan to add special assets for it in future releases for it to look better. modifying a character from their menu changes their clothes permanently, this reflects in the preview menu in the wardrobe, but as mentioned before, changing the clothes in the wardrobe itself doesn't affect the characters outside of it. It's only a gallery, after all.

wardrobe.gif

That was just a test, of course. Amethyst is supposed to not like the idea of constantly being naked around. At least for now. There are only a few details missing here or there, but we are only missing 3 scenes now!

This is a rather short devlog, but there's nothing particularly "meaty" to show. I guess the only thing left to mention, if you didn't notice, is that the day of the week now has its own frame, something I wanted to implement for a long time now.

Well, that's all for now. Probably 3 weeks or so left before release, hopefully! See you soon, people, and thanks for your support.

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