Gem Domination 0.1 Devlog #13


Hi people. Welcome back to another devlog. As always, one week, one scene!


As said last week, there's really not a lot of substantial progress to talk about. But there are a few things here or there. Let's start with something very simple, the menu buttons. I found it very annoying myself that some buttons didn't have a "hover" property, ie an action that is supposed to change the button when you highlight it with the mouse, mostly to give you the indication that you are in fact hovering that button with your mouse. Likewise, the contrary was equally annoying, when a button is "insensible, ie that you can't perform an action with it yet, there was no indication of it. Hopefully, we solved that already!




Hopefully, this will help with clarity, as in, a lot of people got lost when it came to Lars being the one that advanced the first quest. There are more ways to know what to do now, but as mentioned this may help as well, not only with Lars but NPCs in general.

Now, for the next version, we want to include the mission system already. IT still won't have the mini-game implemented, we have the mini-game in low priority right now because a lot of you don't seem to be particularly interested in it, but truth is, our original idea surrounded it, at least with the crystal gems.


It will be a fairly standard RPG kind of system. You can do missions once a day, with the gems you have in your team. Each gem needs 4 "Influence Points" to level up their Domination level, so influence will work as experience. You can multiply by 2 the number of influence points you win permission by training with the gems, and you can unlock different training with levels by buying special items from the "hidden shop" of the game. There are 3 levels of training in total per gem, meaning that you will level up a gem as soon as you do a single mission if you train with them 3 times. Training, however, will not be implemented in this build, because training will require extra scenes!

Oh, and how you buy these special items or any item at all? Well, in addition to the influence points at the end of each mission, you will make a specific amount of money, based on a couple of variables, such as the gems' levels.

We still need a bit more to polish the system, but so far so good. Right now I want to polish other stuff such as the dressing system, and I want to take a bit more time on it. As it is it works great, but it can better. And well, finally, here's a sneak peek of a new location. Guess where you are going to train with the gems.


That's all for now. If there's one thing I'd like to ask is that I want to apologize to my white caste supporters, last week I couldn't make their weekly post with WIP content, but I hope I can make up for it with the upcoming post!
Thank you all for your patience and support. See you soon!

Get Gem Domination

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.