Gift System Showcase


I finally made the gift system works. It works for what I need to, the problem is really the presentation. I wanted to do something uniform, you may recall how gems react to their clothing being changed by staying on the screen, right? Well, now it passes to a new screen for them to comment on how they liked the gift.

It's a very small detail, but man, this is killing me. I'll leave it like this for now, since it is functional and easy to work with.

Worst-case scenario, I make the clothes change look like the new system as well, since, as I said, it's easier to work with, I will subject this to an upcoming poll.

For now, what do you think? The items are placeholders, read the description since I tried to adjust them to the real deal, but I don't have the pics for it.

As you may notice, each gem reacts differently to some items. Also, you have a stats screen that tells you exactly how many points you got, how many points you have after that, and the current level (to see if they leveled up).

Items range from 0 to 3 points, as stated last week. Still figuring out the economy, though, I'll probably up the prices, since you could break the game pretty easily, and the idea is to make progress progressively easy, not break it at the start.

ALSO! I'm working on a work system. Steven should be able to get jobs through Beach City, hopefully, some with perks, but the idea is that he has two sources of income so buying gifts can be faster, and different works will reward Steven with different money depending on who he will work with. His first job, the cheaper one (for now) is Steven working for Greg at the car wash.

Lastly, also saw how the battle system can work. I'm trying my best to implement it!

Oh, and have this small teaser. Hope you like how it is working so far! See you guys soon!


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