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Version 0.2 is live!


Changelog:

  • Added stats screen: Every time you need have to select a route, there will be an investigation log in the bottom left corner, that will show you the days that have gone since the beginning of the investigation and who you have spent time with. Later on, this button will be somewhere else, along the change name button during the routes.
  • Extra gallery added.
  • 2 new path for charlotte with 4 scenes and a total of 55 cgs
    2 new paths for Julia with 4 scenes and a total of 55 cgs
    2 new paths for Valerie with 4 new scenes and a total of 56 cgs
  • Added Laura's teaser.
  • Added a couple of new backgrounds, still not in display.
  • Added Extras in the gallery, to display, well, extra images.
  • Added Investigation Log: Option to see your progress


  • Changed:
    ALL sprites in the games were changed to add a grand total of 865 new sprite images. I shit you not.
    Changed some backgrounds, slightly.
    The size of the selection menu images in order to fit the new images.


  • Fixed:
    Bug where changing name didn't redirect you to the right screen
    Some typos

Notes:

So, this version is done. I'm very sorry for being so late. So first of all, let me see how much I can sum up.
I improved the gallery a bit more yet again. It looks cool and, more importantly, I added the "extra" gallery, that will basically have all the non CG assets. I'm very happy with the inclusion of this gallery to show off all sprites. But this is something I want to touch in a bit.
I also added a teaser for Laura's route. It's just a teaser, and since a lot of people have been asking me about it, I decided to add it in this build so you can see a couple of things she may bring in the future.
And so, about those 2 last points, normally once the game is completed, you'd have to finish the game once in order to unlock the extra gallery and Laura's route. But for now, I want it to be live, at least in the next couple of updates till the game is finished.

Finally, the main course is obviously the routes added in this release: 2 for each of the original 3 characters. It took me quite a while, but it was done.
After this, I will properly start with the remainder of Charlotte's route. That's it: 4 new paths, each with 2 scenes. And additional to that I will squeeze 2 paths for Laura. After that, I will do Charlotte endings, 3 in total. Remember that from this point on, there will be choices.

As an apology for the delay, I made some teaser pics already. One of them is the cover pic. But I want to touch an important point regarding that very specific pic: How things will change.

Originally, I wanted to make a poll, asking about 2 important questions:
* Should the game jump to 1080p?
* Should I change ambient occlusion?
And the thing is, even though I wanted to know more opinions, I think I got quite enough in other communities and frequent and even here. So here are the answers:

* Should the game jump to 1080p?
YES. There's absolutely no reason not to. In fact, not doing it holds me back. You see, whenever I render a picture, I render it first at 1080p and THEN I resize the result to 720p. The reason I do this in the first place is the original and still ongoing plans for the game: I wanted the game to be 720p so my artist wouldn't have to work with ridiculous resolutions. However, right now there's no reason not to go 1080p completely. And if I do get actual art for the game, switching back to 720p is easy. 

* Should I change ambient occlusion?
This was a tricky one, but ultimately, the answer is yes. I personally find appeal in polygonal models. Growing up in an era where 3D models weren't perfects but by no means ugly. Lara Croft was born out of this concept, after all. High ambient occlusion here tricked the models to show the polygons they are composed to, and I really really like the idea. However, I do get a lot of suggestions about it, and I personally don't mind either way, the hardest part is having to redo all the CGs I've done till now, and that will be easy as well because I always save a copy of the scene. Likewise, I took the opportunity to get rid of the the borderlines. You see, borderlines are used to help define a character if needed. It was needed because of the resolution, but now at 1080p, the pics are so smooth, it's ridiculous, and you don't need lines anymore.
As mentioned, the reason I ultimately choose to do this is, since I'm switching to 1080p, I might as well take the opportunity to overhaul the game as some people have suggested. Because as small as those comments may seem, I take them to heart and always consider them.

Final note is: Thank you all for not dropping the game yet, despite not having news about it, but I assure you: Every day I'm working on the game with little to no rest, to deliver a better game for all of you; Something I can feel proud of while playing or other people telling me they played. So without further comments, the next update should be done by the 25th of next month, because it will be a Christmas gift (not quite), and there will be Christmas Cake, sort of.

If there's any bug, let me know, and as always:
See ya later.

Files

Ich Will 0.2 PC 540 MB
Nov 30, 2019
Ich Will 0.2 MAC 523 MB
Nov 30, 2019

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